using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace StupidSpaceThing
{
	internal class HiveEntity : Entity
	{
		private static Model _model;
		public static void InitModel(Model model) {
			_model = model;
		}

		public HiveEntity(Vector3 position)
			: base(_model, position + Map.MaxHeightOffset, Quaternion.Identity, 0.004f) {
			armor = 100.0f;
			colObject = new ColRect(this, 1400, 18, 18);
			colObject.Geom.RestitutionCoefficient = 1.0f;
			colObject.Geom.FrictionCoefficient = 0.0f;
			colObject.Body.IsStatic = true;
		}

		public override void UpdateLifeDraw() {
			UpdateLifeDraw(new Vector3(0, 15, 0));
		}
	}
}
